TeleSculpture 2007 is an exhibition exploring the interface between the physical and the virtual. Using tele-communication tools, computerized rapid prototyping, and custom hardware and software, 3D models transmitted via the Internet will be translated into tangible sculptures. A virtual exhibition on the Internet will be open to all sculptors working in 3D digital media. Selected works submitted on-line will be constructed through the PRISM lab at Arizona State University. We invite you to participate on-line or in the flesh.

Click here to submit files for exhibition

Introduction | Overview | Outcomes | Info | Gallery | Links

 



Introduction


The potential to create, receive, and transmit physical sculptures between remote locations is, quite literally, at our fingertips. "TeleSculpture" involves the transmission of 3D data using the Internet and the subsequent translation of that data into physical,"real-world" objects using 3D printing tools (rapid prototyping). Related to other "telematic" events, the process combines rapid prototyping with tele-communications. It is by nature a collaborative enterprise involving two or more users connected remotely through the Internet with a common interest in sharing ideas about 3D structures. TeleSculpture enables physical projects to be realized at any location on the planet.

 

Overview

TeleSculpture2007 includes the following:

--An internationally accessible website featuring all work submitted.
--A selection of concept models produced in partnership with the PRISM lab, the School of Art, and the College of Design at ASU.
--Examples of large scale RP sculptures produced in partnership with local service bureaus from submitted files.

A comprehensive overview of the international scope of the project will be portrayed via the Net. Collaborating institutions, information about the participating artists, hardware and software information, and a calendar detailing events at ASU and other institutions will all be featured on the web-site.

Work will be selected by a panel of digital sculptors from the documentation provided on-line.


Outcomes

This project explores new methods of collaborative design, techniques of manufacturing, and sculptural display via the Internet. Marrying the advantages of rapid prototyping with the universal access provided by the Internet can lead to several desirable outcomes:

--enable international collaboration on experimental 3D design.
--help to bridge the gulf between "virtual worlds" and the felt-connection of physical works of art.
--explore new models for mounting international exhibitions that detour around shipping, logistical, and transportation costs.
--promote interdisciplinary in 3D visualization, data transmission, archiving, retrieval, analysis, and fabrication.


For further information contact:

R. Eric McMaster
Arizona State University
School of Art
Art Building, Room 102
Tempe, AZ 85287-1505

r.mcmaster@asu.edu

or

Arius Elvikis
Arizona State University
School of Art
Art Building, Room 102
Tempe, AZ 85287-1505

arius@asu.edu




We look forward to your participation!

Many thanks to the PRISM lab for essential help with machines, materials, and Staff support. Also a big thanks to the Herberger College School of Art for financial assistance. Finally, we would like to acknowledge the generosity of the College of Design and Alt^I at ASU.

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